The alternative is doing them as textures (baked so that you get a bit of depth) but that will look worse and also add a different kind of overhead instead. Ultimately clothing is difficult and you will likely get a degree of overdraw from it, unless you do some fancy stuff to get around that. You can ofcourse make some optimisations by splitting the torso up into seperate parts so that you can disable bits that are not imporant (such as the part under a t shirt when the t shirt is active) altho this will just add a lot more work to the rigging side of things. ![]() ![]() ![]() Click to expand.That is a common way to do clothing when you want to do removable/changable clothing.
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